Ye Olde Maps
http://www.antique-maps-online.co.uk/bristol-town-plan.jpghttp://mappery.com/maps/Medieval-Brussels-Map.mediumthumb.jpg
http://www.churchcrawler.pwp.blueyonder.co.uk/bristolchurches/thommap.jpg
In all of these maps the level of detail is very high, that which I think may distract from the sounds which are the main interest of the map. As well as the style being outdated because of the size and shape of buildings these days, I personally would find it too difficult to replicate over such a small time frame.
Modern Road Map
http://www.microcolour.com/mm_bristol_bath_map_area_image.jpg
As with those above the detail is hard to replicate and will distract from the sounds which are the important bit! As well as being something people see very often, they are not very interesting to look at if you're not trying to find a location, in my opinion anyway.
As with those above the detail is hard to replicate and will distract from the sounds which are the important bit! As well as being something people see very often, they are not very interesting to look at if you're not trying to find a location, in my opinion anyway.
"Modern Art" Maps
http://i-cdn.apartmenttherapy.com/uimages/dc/MetroModernArt.jpg
Here's a play on the traditional underground map, I like this because as well as simplicity it plays with bright colour so the eye is always interested in the piece no matter if it is simple. The viewer is also kept interested via the "liveliness" of the picture, this is done by the rough outlines of the lines, probably done by a dry paintbrush. Aesthetically it seems to represent the way light looks in long exposure pictures with fractures and bright colours, which of course connotes the city and nightlife, something definitely valid to the Bristol music scene!
Here's a play on the traditional underground map, I like this because as well as simplicity it plays with bright colour so the eye is always interested in the piece no matter if it is simple. The viewer is also kept interested via the "liveliness" of the picture, this is done by the rough outlines of the lines, probably done by a dry paintbrush. Aesthetically it seems to represent the way light looks in long exposure pictures with fractures and bright colours, which of course connotes the city and nightlife, something definitely valid to the Bristol music scene!
http://rlv.zcache.com/bogus_franz_kline_art_map_card-p137343449943629609z857a_400.jpg
In this map the boarders are the focus, similar to the FM map I mentioned in the last post (but with the river) it allows you to create points inside of the reference, hopefully people know the contour of either the borders or the rivers etc to know where things are in relation to them.
http://gb.fotolibra.com/images/previews/755142-washington-dc-smithsonian-american-art-museum-modern-art-video-installation-neon-lights-us-map.jpeg
I really like the style of this map, although in sculpture form it could be replicated on Photoshop. It works better in American cities than English however because of America's planned and "block" system where it is built at speed to a plan, whereas in England, cities and towns tend to have grown much more naturally and organically into small alleyways, and odd shapes, not as easy to stack a bunch of TVs for anyway. The neon however is really good, I like it because again it refers to the night life, the slightly undercared for part of the city, where all the interesting things happen basically.
Another great source of map inspiration is the Video Game Map
http://myepsilon.org/maps/gtasa_2player_map.jpg
This is a map of the GTA san andreas map, I like it because of the simple colours and easy to understand locations, however I would love to have a map that dosen't focus on roads. (Ignore the little numbers and green and red key at the bottom, that's not actually in the game)
To be continued later.
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